puts "========"
puts "Test various Shading Models assigned per-object"
puts "========"

# setup viewer
vclear
vclose ALL
vinit View1 -width 912 -height 912

# define spheres with a rough triangulation to easily distinguish Shading Models
psphere p1 10
copytranslate p2 p1 40  0 0
copytranslate p3 p1 20 20 0
copytranslate p4 p1  0 40 0
copytranslate p5 p1 40 40 0
compound p1 p2 p3 p4 p5 ss
incmesh ss 1
vdefaults -autoTriang 0

# display objects
vdisplay -dispMode 1 p1 p2 p3 p4 p5
vdrawparray p6 triangles v  0 55 0 v  0 75 0 v 20 55 0 v  0 55 0 v  0 75 0 v  0 55 20 v  0 55 0 v  0 55 20 v 20 55 0 v  0 75 0 v  0 55 20 v 20 55 0
vdrawparray p7 triangles v 40 55 0 v 40 75 0 v 60 55 0 v 40 55 0 v 40 75 0 v 40 55 20 v 40 55 0 v 40 55 20 v 60 55 0 v 40 75 0 v 40 55 20 v 60 55 0
vtop
vrotate -0.9 0.1 0
vfit
vdump $::imagedir/${::casename}_defaults.png

# customize shading models
vaspects  p1 -setShadingModel VERTEX
vdrawtext t1   Graphic3d_TOSM_VERTEX   -pos 10  5 10 -color RED -aspect BOLD
vaspects  p2 -setShadingModel FRAGMENT
vdrawtext t2   Graphic3d_TOSM_FRAGMENT -pos 50  5 10 -color RED -aspect BOLD
vaspects  p3 -setShadingModel DEFAULT
vdrawtext t3   Graphic3d_TOSM_DEFAULT  -pos 30 25 10 -color RED -aspect BOLD
vaspects  p4 -setShadingModel UNLIT
vdrawtext t4   Graphic3d_TOSM_UNLIT    -pos 10 45 10 -color RED -aspect BOLD
vaspects  p5 -setShadingModel FACET
vdrawtext t5   Graphic3d_TOSM_FACET    -pos 50 45 10 -color RED -aspect BOLD
vaspects  p6 -setShadingModel DEFAULT
vdrawtext t6   Graphic3d_TOSM_DEFAULT  -pos 10 65 10 -color RED -aspect BOLD
vaspects  p7 -setShadingModel FACET
vdrawtext t7   Graphic3d_TOSM_FACET    -pos 50 65 10 -color RED -aspect BOLD
vdisplay -topmost t1 t2 t3 t4 t5 t6 t7
vdump $::imagedir/${::casename}.png
