CHANGES.txt for "Vectoroids"

by Bill Kendrick
bill@newbreedsoftware.com
http://www.newbreedsoftware.com/vectoroids/

January 25, 2024

Version 1.1.2

2025.01.25 (1.1.2)
  * Ported from SDL1.2 to SDL2
    Based on work by "midzer" for his Emscripten build
    (https://github.com/midzer/vectoroids/blob/emscripten)

  * Game screen improvements:
    + Draw ships and bullets later (on top of other screen elements)

  * Show version # in window title

2025.01.25 (1.1.1)
  * Made non-embedded screen size 640x480.

  * Title screen improvements:

    + "Start" appears as "Start Over" if a game is active.

    + Highlight "Start [Over]" and "Continue" when pointer hovers over them.

    + [Up]/[Down] keys can be used to select items, too.

  * Game screen improvements:

    + Show "SCORE" and "LEVEL" next to the numbers at the top.

    + On-screen zone for controlling ship with touch/tap or mouse.

  * 3 bullets allowed on non-embedded (desktop/etc.) version, too.

  * Improved firing controls (avoid multiple bullets at once w/ joystick).

  * Cleaned up warnings; ran `indent` against source (see `indent.sh`)


2002.04.20 (1.1.0)
  * Lowered volume of game-over sound (it was ear-piercing on the Zaurus!)

  * Reduced length of shots in embedded version (screen is smaller...)

  * Reduced max. number of asteroids on screen at once for embedded version


2002.04.14 (1.0.9)
  * Fixed compile error for desktop version.  (Thanks Christian Steigies)

  * Tweaked embedded version
  
    - Made score and level smaller

    - Made ship's flame look better

    - Made zooming 'LEVEL' display brighter

    - Increased contrast and blur of background image
    
    - Reduced background image to 8bit, shrinking its file size

  * Update version number in docs and man page.


2002.04.13 (1.0.8)
  * Created 'embedded' target (for iPaq and Zaurus PDAs running Linux)


2002.01.03 (1.0.7)
  * Makefile update

    - Install target changes by Christian T. Steigies <cts@debian.org>


2002.01.02/2001.01.03 (1.0.6/1.0.6b)
  * Documentation update
  
    - Updated music author's (Mike Faltiss's) contact info. in README.txt


2001.12.02 (1.0.5)
  * More MSVC++ fixes
    (Thanks to Ton Fleuren)

    - "DATA_PREFIX" get's #define'd to "data/" if it wasn't defined by
      the compiler.

  * Fullscreen tweak

    - Mouse pointer is now hidden during the game in fullscreen mode.


2001.12.02 (1.0.4)
  * Code tweaks for cleaner compilation under MS Visual C++ compiler
    (Thanks to Jason Hall and Joshua Goldstein)

    - Added "-pedantic" and "-ansi" to CFLAGS in Makefile
    - State-file is stored in current directory (folder) if "_WIN32" was
      #define'd (which it should be under MSVC++)
      (filename: "vectoroids-state.dat")


2001.12.01 (1.0.3)
  * Bug fixes and tweaks:

    - Joystick 'Up' no longer thrusts (directions interfered too much with
      Fire-A control, especially on gamepads)
    - "GAME OVER" text display bugfix.


2001.12.01 (1.0.2)
  * Makefile tweak

    - Created the 'man/man6/' directory path, if it doesn't exist.


2001.12.01 (1.0.1)
  * Gameplay tweaks:
    (The screen-size increase, even with the larger objects, made
    Vectoroids 1.0 much easier than Agendaroids.  The changes below make
    the game more difficult (and hopefully, therefore, more entertaining))

    - Ship's inertia reduces more slowly
    - Reduced number of bullets allowed on screen to 2
    - Asteroids have a faster initial speed


2001.12.01 (1.0)
  * Initial port from X-Window interface for Linux PDAs ("Agendaroids")
    to libSDL for No Starch / Loki contest ("Vectoroids"):

    - X-Window calls replaced with SDL calls.
    - Added joystick support.
    - Size increased to 480x480.
    - Color added.
    - Background photo added.
    - Digitized sound effects added.
    - Music added.
    - On-screen stylus controls removed.
    - Ship rotates with more granularity.
    - Framerate increased.
    - Command-line options added
      ("--help", "--usage", "--copying", "--version" displays, and
       "--fullscreen" and "--nosound" options)
    - Ship icons in lives-left display at top right shrink when you die.
