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.. _wx.AutoBufferedPaintDC:

==========================================================================================================================================
|phoenix_title|  **wx.AutoBufferedPaintDC**
==========================================================================================================================================

This :ref:`wx.DC`  derivative can be used inside of an  ``EVT_PAINT()``   event handler to achieve double-buffered drawing.           

Just use this class instead of :ref:`wx.PaintDC`  and make sure :meth:`wx.Window.SetBackgroundStyle`   is called with ``wx.BG_STYLE_PAINT`` somewhere in the class initialization code, and that's all you have to do to (mostly) avoid flicker. 

The difference between :ref:`wx.BufferedPaintDC`  and this class is that this class won't double-buffer on platforms which have native double-buffering already, avoiding any unnecessary buffering to avoid flicker. 

:ref:`wx.AutoBufferedPaintDC`  is simply a typedef of :ref:`wx.PaintDC`  on platforms that have native double-buffering, otherwise, it is a typedef of :ref:`wx.BufferedPaintDC`. 





         



.. seealso:: :ref:`wx.DC`, :ref:`wx.BufferedPaintDC`, :ref:`wx.PaintDC`    







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|class_hierarchy| Class Hierarchy
=================================

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   Inheritance diagram for class <strong>AutoBufferedPaintDC</strong>:
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|method_summary| Methods Summary
================================

================================================================================ ================================================================================
:meth:`~wx.AutoBufferedPaintDC.__init__`                                         Constructor.
================================================================================ ================================================================================


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|api| Class API
===============


.. class:: wx.AutoBufferedPaintDC(DC)

   **Possible constructors**::

       AutoBufferedPaintDC(window)
       
   
   This DC derivative can be used inside of an EVT_PAINT() event
   handler to achieve double-buffered drawing.



   .. method:: __init__(self, window)

      Constructor.                  

      Pass a pointer to the window on which you wish to paint.                  


      :param `window`: 
      :type `window`: wx.Window






